module Base
{



	item L4D2Medkit
	{
		DisplayName = L4D2Medkit,
		DisplayCategory = Material,
		ItemType	= base:Normal,
		Weight = 0.1,
        Icon = L4D2Medkit,
		WorldStaticModel = L4D2Medkit,
		Tags = base:consumable,
		Tooltip = Tooltip_L4D2Medkit,

	}
	
	model L4D2Medkit
	{	
		mesh = WorldItems/clothing/L4D2Medkit,
		texture = Bag_L4D2Medkit,
	}

	item L4D2MedkitBag
	{
		DisplayName = L4D2MedkitBag,
		DisplayCategory = Bag,
		ItemType	= base:Container,
		Weight = 1,
		Icon = L4D2MedkitBag,
		AttachmentReplacement = Bag,
		BloodLocation = Bag,
		CanBeEquipped = Back,
		CanHaveHoles = FALSE,
		Capacity = 50,
		CloseSound = CloseBag,
		ClothingItem = L4D2MedkitBag,
		EquipSound = EquipBackpackLarge,
		OpenSound = OpenBag,
		PutInSound = PutItemInBag,
		WaterResistance = 1.0, 
		ReplaceInPrimaryHand = L4D2MedkitBag_RHand holdingbagright,
		ReplaceInSecondHand = L4D2MedkitBag_LHand holdingbagleft,
		RunSpeedModifier = 1.12,
		WeightReduction = 100,
		WorldStaticModel = L4D2MedkitBag,
		AttachmentsProvided = BedrollBottomALICE,
		Tags = base:consumable,
		Tooltip = Tooltip_L4D2MedkitBag,

	

	}
	
	model L4D2MedkitBag
	{	
		mesh = WorldItems/clothing/L4D2MedkitBag,
	}





}